December 30, 2007 – 7:37 am
The Digital Continuum: Evolving past fantasy Pt.1 appears to be massively’s entry in the ‘Why Fantasy’ kerfluffle, but of course it’s really all about me: Retaliation for my earlier scathing report of how massively’s daily-fluff piece lacked substance.
Step-by-step, Kyle Horner delivers every wish that I had expressed in the prior review. When addressing my desire [...]
December 30, 2007 – 5:15 am
That Summed-up, All Game Industry 2007 Keynotes post was missing a chart.
Here’s a graph showing game quality and number of iterations approaching infinity together. This graph proves my point.
Sounds like a good one, so I made it:
Actually… hmm… can you call it an iteration if there’s just one of them? And where does reiterating fit [...]
December 30, 2007 – 3:48 am
I saw a link to this posted on Raph Koster’s web page, but failed to pick-up on the hint that humor was afoot.
Fortunately, I saw it again, with a more enticing title.
The Ludologist posted it (from Magical Wasteland via GameSetWatch), with a better description than the original, “Five Short Video Game Industry Keynotes”.
A summary of [...]
December 29, 2007 – 4:30 am
I’m not sure how I found it, but I know it was just within the past few days… I think I might have been trying to make MyBlogLog do something useful when I found the post there about WAR’s community system.
I found that interesting enough to share, and so posted a link to K&G’s post [...]
December 28, 2007 – 2:37 am
Every year around this time I get the urge to post and analyze my blog’s stats.
Also every year, right after that urge strikes, I kick myself for having failed to keep-up with my blog’s stats all year, let alone to have kept the previous year’s stats around to have something to compare them to.
This year [...]